![[TRON TITLE]](title.jpg)
e x t r a d a t a p o i n t s
WARNING: The executable has only been tested on SGI Onyx and Challenge servers; if you wish to test this program on your own Irix 6.4 machine, please do - and if works, let us know.
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This is the introduction screen to our TRON game. This occurs after the intro animation has executed. The interface is alpha-blended (and bitmapped) to give a more arcade-like feel to the game. A demo of the game loops continously in the background. |
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This is an actual game-playing scene from our TRON game. In this screen you can see a close-up of our detailed bike model (I'm yellow) and the thick light trails that are drawn behind it. Another bike in the distance (Geordan) is trying to out-run and cut me off, but we all know who will prevail. |
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This is a shot of our explosion model. As you can see, when the cycles explode, their corresponding parts are hurled away from the explosion site. Alpha-blended rays and particles are generated to imitate the explosions found in the movie itself. |
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This is a frame from our real-time, C coded, GL-rendered introductory animation sequence. In this sequence the cycle is being constructed, similar to the movie. |