| MONTH | FLOWER/TREE | KOREAN NAME |
|---|---|---|
| JANUARY | PINE | SOL |
| FEBRUARY | PLUM | MAE-JO |
| MARCH | CHERRY | SAK-KU-RA |
| APRIL | WISTERIA | HUK-SA-RI |
| MAY | IRIS | NAN-CHO |
| JUNE | PEONY / ROSE | MOK-DAN |
| JULY | CLOVER | HUNG-SA-RI |
| AUGUST | PAMPAS | PAL-GONG |
| SEPTEMBER | CRYSANTHEMUM | PUNG-SI-MA |
| OCTOBER | MAPLE | GUK-HA |
| NOVEMBER | PAULOWNIA | DUNG |
| DECEMBER | WILLOW | BE |
(# of cards each * # of players * 2) + cards up in mddle <= (but close to) 48.
If all 4 of a family are dealt up in the middle, you can consider it a misdeal, or try to continue. But that family is dead for the game, no one will be able to capture it.
If one player gets 4 of the same family, it can be a misdeal.
If one player gets exactly three of the same family, s/he can declare this, and get double score if they win. The declaration can come immediately, or in some versions, as soon as they play the first one.
If, in the middle, there exists just one card of a family, and the player lays a card of that family down, and the card flipped is not of that family, s/he takes the pair and lays them face up in front of themself. (more serious games may let the players lay the cards face down in front of them)
If, in the middle, there exist exactly two cards of a family, but all else is exactly as in the preceeding paragraph, the player chooses which card to pair with the one being laid down.
If, in the middle, there exist three cards of a family, and the player lays down the fourth, s/he gets all four and additionally takes one trash card (defined later) from each other player.
If, in the middle, there exists just one card of a family, and the player lays a card of that family down, and the card flipped is also of that family, the three cards remain in the middle. If this happens three times in one game to the same player, the game is over, and that player wins with 3 points.
If, in the middle, there exist exactly two cards of a family, and the other conditions of the preceding paragraph are met, the player gets all 4 cards, and that is all.
If the player does not match a card in the middle with the one played from his/her hand, the flipped card is treated exactly like a card played from the hand.
If, after your turn, there are no cards remaining face-up in the middle, you receive one trash card from each player, and play continues.
In all the cases where somebody takes trash cards from other players, if
the player who has to give up a trash card only has trash cards that count
for two pee, the taking player gets the two pee card, and "makes change"
by giving back a normal (one pee) trash card.
10 trash cards (any card not listed as otherwise special below) scores one point, and each additional trash card scores one extra point. The count of your trash cards is denominated by the syllable 'pee' in Korea. The cup can count as two pee, as can the bi-colored paulownia trash card, and the willow trash card (orange background, looks like gates to a western saloon)
3 kings score three points, and each additional king scores one extra point, with the exception that if the player has exactly three kings, and these three include the willow king, the player receives only 2 points. All 5 kings is a 5 point bonus.
5 animals scores 1 point, and each additional animal scores one extra
point. The bridge is an
animal. So is the cup. (yes,
you have the choice of counting the cup as two pee or an animal, but you
must make this choice as soon as you get the card).
Note that the kings do not count as animals.
All 3 birds (again, the kings are not birds) score 5 points.
Again willow is special here. The
swallow does not count toward the
3 birds. It is an animal though.
3 birds is called Godori.
5 scrolls scores 1 point, and each additional scroll scores one extra
point.
3 scrolls of the same type (red no writing, red writing,
blue writing) score 3 points. Note that the willow scroll does not
count toward getting 3 red no writings.
But... if a player reaches three points before their hand is used up, s/he gets the choice to go (and presumably accumulate more points from their advantageous position) or stop. If s/he goes, and accumulates another point before some other player gets to 3 points, they get to choose go/stop again if there are still cards in his/her hand. This can happen several times. If another player gets to 3 points after go is called, that player wins and the player who called go must pay for all.
It should be pointed out that a player who calls go, then fails to
score another point, does not win, even if no other player scores 3.
If nobody won the game before, the stakes are carried over like skins in golf. The next game is worth double. If nobody wins that game, the next game is worth triple. Etc....
If a winning player gets at least one point from pee (having at least 10 trash cards), any player without at least 5 pee must pay double. (except if that player has zero pee, then the doubling does not occur)
If a winning player gets ALL his/her points from animals (at least 7 animals, no other points from ribbons, kings, pee, etc...) s/he receives double score.
If a player chooses "go" 3 times and wins, s/he is paid double. If a player chooses go 1 or 2 times and wins, s/he gets 1 or 2 extra points, respectively.
Note: Any of these doublings received together are indeed multiplied through. Once in a while, a great deal of money changes hands.
For now, click here to see a list of cards with useful filenames to click on. These are Japanese pictures, just a little different from Korean pictures. Mostly note that all the Korean king cards will have the little king symbol (Chinese character for light) on them.
Instructions are helpfully in Korean (doh!) but the scoring appears very close to that laid out here.